Toxikk Patch #003 (Curry Build v0.75)

La prima Major Build è arrivata, parliamo della versione 0.75 che porta Toxikk alla build denominata Curry.

Aspettavamo con ansia questa release per un motivo in particolare, l’introduzione di una nuova modalità di gioco: Cattura la Bandiera! Ma non è tutto, infatti per l’occasione avremo a disposizione una nuova mappa che contrariamente a Foundation, sarà aperta e molto più grande, adatta per lo più ad uno scontro tra veicoli, il suo nome è Twin Peaks.

Naturalmente non mancano fix, modifiche e aggiunte, come per esempio la customizzazione del mirino nelle opzioni di gioco. Date pure un’occhiata al change log ufficiale:

FIXES

FIX_01 – VIDEO OPTIONS PROBLEM
In some cases, some of the video options were reset after you’ve ended a match or were set back to default values. This shouldn’t happen anymore.

FIX_02 – MOUSE SMOOTHING ERASED
As it was an unliked feature anyway, the optional mouse smoothing was removed completely. The whole mouse fine tuning process is still a work-in-progress process though and we’ll keep looking into this as we progress with the roadmap.

FIX_03 – BETTER READABILITY FOR IN-GAME OPTIONS MENU
The background of the ingame options menu now has a strong, dark vignetting effect, improving its readability in very bright scenes.

CHANGES

CHG_01 – MAIN MENU VIEW
The main menu view (first layer of the game menu) now shows random game artworks instead of only showing the Exocom Mercenary.

NEW FEATURES

FTR_01 – NEW MAP: TWIN PEAKS
Twin Peaks is a massive map (i.e. designed for up to 16 players) set in the Banff National Park, Alberta, Canada. EXOCOM and DRAYOS are fighting for control over two EDENIUM mines. More details about the map can be found on our homepage under GAME -> MAPS.

FTR_02 – NEW GAME MODE: CELL CAPTURE
CELL CAPTURE (CC) is closely related to classic CAPTURE THE FLAG (CTF). Pretty much the only difference is that, instead of stealing a flag, you’re stealing your opponent’s energy cell, sabotaging his operations and return it to your HQ. E.g. in Twin Peaks, the mega drills in the mines are operated by these cells.

FTR_03 – NEW VEHICLE: RHINOCEROS
The RHINOCEROS (Rhino) is a small, four-wheel powered, two-passenger vehicle (driver and gunner) that is capable of turbo boosting, self destruction and is extremely well armored. It is armed with a plasma projectiles (similiar to those of the Stingray rifle) minus the focused beam, but with unlimited ammo. Its primary weapon may overheat under heavy use though.

FTR_04 – NEW VEHICLE: PHANTOM
The PHANTOM is a medium sized assault bomber, equipped with a minigun as its primary fire and unguided missiles as secondary fire. It’s excellently suited to give air support to infantry units.

FTR_05 – NEW VEHICLE: STREAMER
The STREAMER is a hoverbike that can be spawned by the player (default key is [G]). Spawning the bike will cost you 100% of your power armor’s energy (the same energy you use to activate the stealth effect). It is very fast, but entirely unarmed. It is also the only vehicle that can carry the cell in Cell Capture game mode.

FTR_06 – NEW VEHICLE: BANSHEE
The BANSHEE is a combat hover pod. Its primary fire is the exact same gun of the RHINOCEROS, while its alternate fire is a quick descend, allowing its pilot to crush infantry units underneath it.

FTR_07 – NEW WEAPON: HELLRAISER
The HELLRAISER does it exactly what its name says: IT RAISES HELL.

FTR_08 – CROSSHAIR DESIGNER V0.8
As requested by the community, we added a crosshair designer to the game options menu that’ll allow you to customize the crosshair for every gun. You’ll find it in: MAIN MENU -> OPTIONS -> GAME -> CROSSHAIRS. We’ll add more templates to it, but this should already be a good start to work with. Hope you have fun playing around with it… (we sure had making it). ^^

FTR_09 – NEW SERVER BROWSER FILTERS
You can now toggle the view to not show unofficial or empty servers.