Rilasciata la patch 1.0.5

In attesa dell’inizio del TOXIKK Pro League Tournaments ecco arrivare la patch 1.0.5 che porta miglioramenti, fix e nuove funzioni, vediamo!

01. CONNETTIVITA’ MIGLIORATA

The QuickJoin feature was affected by a bug that caused a “No Server Found” error under certain conditions. This should no longer happen. Also, if loading/connecting took very long, you could get stuck in a connection cycle. This was fixed. Note to admins: the ToxikkServerLauncher tool now starts all dedicated servers WITHOUT SteamSockets, as they are causing connection issues. Make sure you are forwarding game AND query port now, if your server is behind a NAT router. Listen servers (direct match hosting) now have an optional menu item, were you can toggle SteamSockets.

 02. RITARDATO IL RESPAWN DEI PICK-UPS GRANDI

Something that should’ve been done before, but it simply slipped a couple of times: The spawns of all mega pick-ups is now delayed, to not give those players an unfair advantage that initially spawn close to a power pick-up. Also, many respawn times for items were slightly adjusted.

 03. DECADIMENTO DI ARMATURA E VITA

Advanced balancing measures: Health above 150 units now decays with a rate of 1 unit per second back to 150. Same goes for armor above 100.

 04. SETTAGGI VIDEO

Video options were removed from DefaultGame.ini. So next time we do changes to that ini, your video options shouldn’t reset.

 05. ABBANDONARE UN MATCH ARCH RIVALS SI RIPERCUOTE SUL PROPRIO PUNTEGGIO ELO

Leaving a competitive Arch Rivals match before it’s over will affect your score as if you’ve lost the match.

 06. FIX: NON PIU DI 3 RIVALI IN ARCH RIVALS

There was a bug that could cause to have three active duelists in Arch Rivals game mode under certain conditions. This should no longer happen.

 07. AGGIUSTAMENTO AL SISTEMA ELO

The way your Elo score is calculated is adjusted. Also, if you haven’t played any competitive matches before, the way your MXP and SC is converted into an initial Elo rank was slightly adjusted.

 08. MODALITA’ SPETTATORE – PRECISIONE MIGLIORATA

Spectators now get a lot more precise replication of the spectated players movement and aim rotation.

 09. ODALITA’ SPETTATORE – VISUALIZZAZIONE DELL’ HIT MARKER

Spectators can now see the visual hitmarker of spectated players (for improved verification of hit/miss situations).

 10. MODALITA’ SPETTATORE – AGGIORNAMENTO UI PIU’ VELOCE

Info about e.g. ammo count get updated faster to reach a more precise replication.

 11. MODALITA’ SPETTATORE – UTILIZZO DI UN SINGOLO CAMPO VISIVO

The spectator mode now uses the FOV you set in your video options. It is used independently from the FOV used by the player you’re spectating.

 12. NUOVI TESTI – SERVIZIO STEAM OFFLINE

If you’re trying to connect to the game, but the Steam servers go down (for whatever reason beyond our control), you now get a specific messages.

 13. ALCUNI POTENZIAMENTI RIMOSSI DALLA MODALITA’ ARCH RIVALS COMPETITIVA

The Speed Shot and Max Damage pick-ups were removed from the competitive AR game mode. In most cases they were replaced with other items.

 14. LA BASE DEI PICK-UPS ORA LAMPEGGIA

Five seconds before any item (on a base) respawns, the light on the base will start to pulse. So even respawns of items that don’t have a respawn counter can be anticipated, if you observe this pulsing light. This feature was already active in offline games, but now also works in online games.

 15. CAMBIAMENTI AL DRAGONEER (LANCIAFIAMME)

Flamethrower alt-fire charging takes 2s now (instead of 1s) and 200dmg max (instead of 250).

 16. FIX ALL’INTERFACCIA GRAFICA

Various UI fixes were done like, e.g. the Jet Pack indicator and the way active players are listed pre-match etc.