Beta Road Map: seguiamo lo sviluppo di Toxikk

Sul forum ufficiale di Toxikk è stata stilata una Road Map che riportiamo si seguito, ossia una sorta di programma diviso per punti che gli sviluppatori cercheranno di seguire fino alla release 1.0 del gioco prevista per Maggio. La release rilasciata oggi porta la versione 0.7, chiamata anche Wasabi. Di seguito la Road Map.

BUILD: V0.7, WASABI, DATE: JANUARY, 22

DESCRIPTION:
First Public Build (Early Access Release), 1 Map, 2 Game Modes, 7 Weapons

TEST FOCUS:
General build and network stability (dedicated official and private servers, listen servers, LAN) and evaluating required network resources, weapon balance in a small, close-cornered map, UI/user-friendliness, general proof of movement principles, general feature discussion and tweaking, single-player (bot mode) testing

NEW MAP(S):
Futuristic Asian Slum Environment
(Classic Map, Designed for up to 8 Players)

NEW GAME MODE(S):
BL – Bloodlust (Deathmatch)
SA – Squad Assault (Team Deathmatch)

NEW WEAPON(S):
RA – Raven
BC – Bullcraft
FC – Falcon
CB – Cerberus
SR – Stingray
DN – Dragoneer
VL – Violator

NOTES:
For TOXIKK’s public debut, we plan to highly focus on the weapons balance, tweaking the movement and establishing the most basic game modes (Deathmatch and Team Deathmatch) as everything else in the game will be pretty much based on the mechanics of these two modes. The build will also be limited to just one map, to really set a test focus and to not get reports about features and/or maps that don’t focus on the above mentioned features. Another major point will be the evaluation of required network resources and infrastructure.
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BUILD: V0.75, CURRY, DATE: FEBRUARY (FIRST HALF)

DESCRIPTION:
Second Major Public Build, 2 Maps, 3 Game Modes, 8 Weapons

TEST FOCUS:
Tweaking build and network stability, introducing vehicles, weapon balance in large, open environments, improving UI/user-friendliness, movement principles in wide open areas, general feature discussion and tweaking

NEW MAP(S):
Rocky Mountains Setting with Futuristic Mining Installation
(Massive Map with Vehicle Support, Designed for up to 16 Players)

NEW GAME MODE(S):
CC – Cell Capture (Capture the Flag and VCTF)

NEW VEHICLE(S):
RH – Rhino
PT – Phantom
BA – Banshee
ST – Streamer

NEW WEAPON(S):
HR – Hellraiser

NOTES:
This build introduces so called Massive Maps (designed for up to 16 players) with vehicle support. We’ll focus on realizing the conclusions found in the Basil Build and expand the focus for the movement system and the weapon balance on wider and open maps.
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BUILD: V0.8, BASIL, DATE: FEBRUARY (SECOND HALF)

DESCRIPTION:
Third Major Public Build, 3 Maps, 3 Game Modes, 9 Weapons

TEST FOCUS:
Finalizing vehicles, improving build and network stability, proof of principle for weapon balance and movement in small, medium and large maps, improving UI/user-friendliness, general feature discussion and tweaking, new achievements

NEW MAP(S):
Guatemala Temple Environment
(Classic Map, Designed for up to 8 Players)

NEW WEAPON(S):
IP – Impactor

NOTES:
This build will focus on validating the conclusions for the movement system and the weapon balance found in small, close-cornered maps as well as wide open areas with the release of a medium sized map. The Basil build will also conclude the weapons setup.
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BUILD: V0.85, PARSLEY, DATE: MARCH (SECOND HALF)

DESCRIPTION:
Fourth Major Public Build, 5 Maps, 5 Game Modes, 9 Weapons

TEST FOCUS:
Advanced tweaking of weapon balance and movement in small, medium and large maps, final implementation of ranking system, new victory ceremony, map voting, general feature discussion and tweaking

NEW MAP(S):
Futuristic Tech Laboratory
(Classic Map, Designed for up to 8 Players)
Cambodia Jungle Environment
(Classic Map, Designed for up to 8 Players)

NEW GAME MODE(S):
AR – Arch Rivals (Duel)
LS – Lone Survivor (Last Man Standing)

NOTES:
This update comes with two maps: Since the weapon balance, movement system and all general features should be pretty much polished at this point, we can focus on implementing more content. The two game modes (AR and LS) are based on already implemented game modes, so we don’t expect them to be too test-heavy. We also plan to address the release of the SDKK with this update, to enable the community to build own content for the game.
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BUILD: V0.9, GINGER, DATE: APRIL

DESCRIPTION:
Fifth Major Public Build, 6 Maps, 6 Game Modes, 9 Weapons

TEST FOCUS:
Polishing the maps and game modes, general feature discussion and tweaking

NEW MAP(S):
Private Island Castello
(Classic Map, Designed for up to 8 Players)

NEW GAME MODE(S):
AD – Area Domination (Domination)

NOTES:
This update comes with one new map and one new game mode (AD). We’ll add more/edit these notes the sooner we get to the release of the Ginger build.
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BUILD: V1.0, VANILLA, DATE: MAY

DESCRIPTION:
Sixth major public build, 8 Maps, 7 Game Modes, 9 Weapons

TEST FOCUS:
Polishing the maps and game modes, general feature discussion and tweaking

NEW MAP(S):
Biodome Arboretum
(Classic Map, Designed for up to 8 Players)
Futuristic Metropolis Rooftops
(Massive Map, Designed for up to 16 Players)

NOTES:
Vanilla brings two new maps. We’ll add more/edit these notes the sooner we get to the release of the Vanilla build.